LG is the first company after HTC to observe the direction laid out via Valve for headset makers to convey their wares to SteamVR. That route is basically using OpenVR API to create a headset that can tap into the identical Steam-powered content ecosystem as the Vive and SteamVR monitoring tech. LG’s step into Virtual Reality represents extra than just a new headset even though, it represents new picks for consumers and new opposition for HTC.
Here’s what LG would tell us:
- The touch controller design is based on the Vive controllers (with the same thumbpads) and Tracking works along with the Lighthouse base stations
- Refresh rate 90Hz
- 120mm FOV with lenses at 10mm, 110 degree FOV with lenses at 12mm from your eyes
- Resolution of 1440×1280 in keeping with eye, with a 3.64 inch diagonal OLED show
- Final hardware will support IPD adjustment, but the dev kit did not
- Lenses are refractive rather than the fresnel lenses used by Vive and Rift
LG’s SteamVR headset is not a small tool via any stretch of the creativeness. From a few angles, it truely appears extra like a helmet than a headset. Its layout isn’t in contrast to the PSVR, with an all-plastic construct that encompasses everything from the eyepiece to the headband that holds it in place. There’s a pleasant easy floor on the the front of the goggles — a stark assessment to the HTC Vive’s pockmarked face. however in case you preserve the LG headset to the light, you are able to see the numerous sensors underneath the clean veneer. Also at the the front is a camera lens, which LG says might be used for skip-thru view sooner or later.
On the whole, it made a quite wonderful first affect. The design is amazing for a prototype, and the performance is good, too. A lot could to change between now and on the subject of market, of course, so we’ll should be patient if the final LG headset can take at the opposition. Unfortunately, that might take a while: LG may not say how much it costs or whilst it’s predicted to deliver.